Patents
US patents through Dec 31, 2025 · PatentsView, from the USPTO’s Open Data Portal · read Oct 27, 2026
638 patents granted to the 7 names below, as the owner printed on each patent when it was granted. A later sale, a lapse or an expiry is not read, so this is what was granted to Electronic Arts Inc.’s names, not what it holds today.
Patents granted
638
634 utility, 3 design, 1 reissue, 1976 to Dec 31, 2025
Granted in 2025
49
Against 65 in 2024 and 69 in 2023
Applications published
523
40 of them in 2025
Names they are printed under
7
its own name, a subsidiary
By yearGrantedApplications published
'11'12'13'14'15'16'17'18'19'20'21'22'23'24'25
Each pair is one calendar year. Applications are published about eighteen months after filing, so the newest years read low.
What they are aboutgrants since 2021
Furniture, games164
Computer technology134
Audio-visual technology12
Digital communication10
Optics2
IT methods for management2
Control1
Electrical machinery, apparatus, energy1
The main technology area of each patent, in the World Intellectual Property Organization’s 35 fields.
Under which name7 counted
Electronic Arts Inc. its own name
US, as the owner printed on each patent
614 granted
103 publishedElectronic Arts Inc. its own name
named as the applicant on its applications, in US
0 granted
395 publishedGlu Mobile Inc. a subsidiary
named as the applicant on its applications, in US
0 granted
17 publishedGlu Mobile Inc. a subsidiary
US, as the owner printed on each patent
15 granted
1 publishedCodemasters Software Company Limited a subsidiary
GB, as the owner printed on each patent
5 granted
4 publishedPopCap Games, Inc. a subsidiary
US, as the owner printed on each patent
3 granted
2 publishedCriterion Software Limited a subsidiary
GB, as the owner printed on each patent
1 granted
1 published
Names not counted (1)
BioWare ULC
Most of its patents print US; this name counts in CA. 3 granted and 1 published under it are not counted.
Newest grantseach row opens the USPTO’s own copy
| Granted | Patent | Title | Field | Owner as printed |
|---|
| Dec 30, 2025 | 12,511,809 | Automatic head pose neutralization and blend shape generation | Computer technology | Electronic Arts Inc. |
| Dec 30, 2025 | 12,508,508 | Motion-inferred player characteristics | Furniture, games | Electronic Arts Inc. |
| Nov 18, 2025 | 12,477,639 | System and methods for automated light rigging in virtual interactive environments | Electrical machinery, apparatus, energy | Electronic Arts Inc. |
| Nov 18, 2025 | 12,472,427 | State stream game engine | Furniture, games | Electronic Arts Inc. |
| Nov 11, 2025 | 12,465,856 | Object motion within a video game | Furniture, games | Electronic Arts Inc. |
| Oct 28, 2025 | 12,456,258 | Systems and methods for generating a shadow mesh | Computer technology | Electronic Arts Inc. |
| Oct 28, 2025 | 12,456,254 | Terrain generation and population system | Furniture, games | Electronic Arts Inc. |
| Oct 28, 2025 | 12,456,245 | Enhanced system for generation and optimization of facial models and animation | Computer technology | Electronic Arts Inc. |
| Oct 14, 2025 | 12,444,115 | Neural animation layering for synthesizing movement | Computer technology | Electronic Arts Inc. |
| Sep 30, 2025 | 12,427,428 | Dynamic modifications of single player and multiplayer mode in a video game | Furniture, games | Electronic Arts Inc. |
Newest applications publishedan application is a clue, never a plan
| Published | Application | Title | Field | Owner as printed |
|---|
| Nov 27, 2025 | 2025/0363741 | DEPTH RENDERING FROM NEURAL RADIANCE FIELDS FOR 3D MODELING | Computer technology | Electronic Arts Inc. |
| Oct 23, 2025 | 2025/0328342 | DIVERGENT INFORMATION MAPPING SYSTEM | Computer technology | Electronic Arts Inc. |
| Oct 2, 2025 | 2025/0308155 | SYSTEMS AND METHODS FOR EYE MODELING AND IRIS TEXTURING | Computer technology | Electronic Arts Inc. |
| Oct 2, 2025 | 2025/0308152 | NEURAL SEMANTIC 3D CAPTURE WITH NEURAL RADIANCE FIELDS | Computer technology | Electronic Arts Inc. |
| Oct 2, 2025 | 2025/0308038 | MOTION CAPTURE USING CONCAVE REFLECTOR STRUCTURES | Computer technology | Electronic Arts Inc. |
| Oct 2, 2025 | 2025/0307131 | VIDEO GAME TESTING AND GAMEPLAY FEEDBACK USING EYE TRACKING | Furniture, games | Electronic Arts Inc. |
| Oct 2, 2025 | 2025/0307129 | SYSTEM FOR IDENTIFYING VISUAL ANOMALIES AND CODING ERRORS WITHIN A VIDEO GAME | Computer technology | Electronic Arts Inc. |
| Oct 2, 2025 | 2025/0306913 | KNOWN VERSION PATCHING | Computer technology | Electronic Arts Inc. |
| Oct 2, 2025 | 2025/0303306 | GAME PLAY MATCHMAKING | Furniture, games | Electronic Arts Inc. |
| Oct 2, 2025 | 2025/0303305 | GENERATIVE MODEL FOR CANONICAL AND LOCALIZED GAME CONTENT | Furniture, games | Electronic Arts Inc. |
What it applied for, 2024 to 2025: Computer technology 50 · Furniture, games 49 · Digital communication 1 · Electrical machinery, apparatus, energy 1.
A patent is counted where the owner printed on it when it was granted carries the company’s own name, a former name, the name of a subsidiary its annual report lists, or its own name with a patent-holding phrase (Technology Licensing, Intellectual Property and the like), once the legal form, case and punctuation are set aside, and prints a country that name counts in. PatentsView’s data are published under the Creative Commons Attribution 4.0 licence. Source: PatentsView's granted patents and pre-grant publications, disambiguated, from the USPTO's Open Data Portal, through Dec 31, 2025, read Oct 27, 2026.