Patents
US patents through Dec 31, 2025 · PatentsView, from the USPTO’s Open Data Portal · read Oct 27, 2026
6,343 patents granted to the 4 names below, as the owner printed on each patent when it was granted. A later sale, a lapse or an expiry is not read, so this is what was granted to NVIDIA Corporation’s names, not what it holds today.
Patents granted
6,343
6,319 utility, 18 design, 6 reissue, 1976 to Dec 31, 2025
Granted in 2025
736
Against 551 in 2024 and 494 in 2023
Applications published
6,823
1,289 of them in 2025
Names they are printed under
4
its own name, a subsidiary
By yearGrantedApplications published
'11'12'13'14'15'16'17'18'19'20'21'22'23'24'25
Each pair is one calendar year. Applications are published about eighteen months after filing, so the newest years read low.
What they are aboutgrants since 2021
Computer technology1,329
Digital communication377
Audio-visual technology163
Measurement84
Optics64
Telecommunications63
Basic communication processes60
Control35
Semiconductors32
Furniture, games27
Transport27
Handling16
The main technology area of each patent, in the World Intellectual Property Organization’s 35 fields.
Under which name4 counted
Nvidia Corporation its own name
US, as the owner printed on each patent. 3 more under the same name are not counted (printed in CA)
5,460 granted
1,757 publishedNVIDIA Corporation its own name
named as the applicant on its applications, in US. 1 more under the same name are not counted (printed in CA)
0 granted
3,929 publishedMellanox Technologies, Ltd a subsidiary
IL, as the owner printed on each patent. 2 more under the same name are not counted (printed in US)
883 granted
210 publishedMELLANOX TECHNOLOGIES, LTD. a subsidiary
named as the applicant on its applications, in IL. 17 more under the same name are not counted (printed in US)
0 granted
927 published
Names not counted (1)
NVIDIA International, Inc.
Most of its patents print BB; this name counts in US. 16 granted and 0 published under it are not counted.
Newest grantseach row opens the USPTO’s own copy
| Granted | Patent | Title | Field | Owner as printed |
|---|
| Dec 30, 2025 | 12,513,566 | System and method for GPU-initiated communication | Digital communication | Nvidia Corporation |
| Dec 30, 2025 | 12,513,325 | Hints selection for hardware-based pyramidal motion estimation search | Audio-visual technology | Nvidia Corporation |
| Dec 30, 2025 | 12,513,087 | Optimizing data transmission in location-aware systems | Digital communication | Nvidia Corporation |
| Dec 30, 2025 | 12,512,951 | Allocating radio resources using artificial intelligence | Digital communication | Nvidia Corporation |
| Dec 30, 2025 | 12,511,823 | Neural rendering for inverse graphics generation | Computer technology | Nvidia Corporation |
| Dec 30, 2025 | 12,511,817 | Techniques for traversing data employed in ray tracing | Computer technology | Nvidia Corporation |
| Dec 30, 2025 | 12,511,810 | Backchanneling for interactive systems and applications | Computer technology | Nvidia Corporation |
| Dec 30, 2025 | 12,511,543 | Distributed weight update for backpropagation of a neural network | Computer technology | Nvidia Corporation |
| Dec 30, 2025 | 12,511,515 | Autonomous machine control using neural networks | Computer technology | Nvidia Corporation |
| Dec 30, 2025 | 12,511,349 | Technique to perform neural network architecture search | Computer technology | Nvidia Corporation |
Newest applications publishedan application is a clue, never a plan
| Published | Application | Title | Field | Owner as printed |
|---|
| Dec 25, 2025 | 2025/0392955 | WIRELESS CELL IDENTIFICATION | Digital communication | NVIDIA Corporation |
| Dec 25, 2025 | 2025/0392649 | APPLICATION PROGRAMMING INTERFACE TO INDICATE A DEVICE IN A TRANSPORT NETWORK TO SHARE INFORMATION WITH A DEVICE IN A CORE NETWORK | Digital communication | NVIDIA Corporation |
| Dec 25, 2025 | 2025/0392555 | SHARED HARDWARE INTERFACE FOR OPTIMIZING CROSSBAR | Digital communication | MELLANOX TECHNOLOGIES, LTD. |
| Dec 25, 2025 | 2025/0392548 | METHODS, SYSTEMS, AND COMPUTER PROGRAM PRODUCTS FOR DYNAMIC LOAD BALANCING | Digital communication | Mellanox Technologies, Ltd |
| Dec 25, 2025 | 2025/0392447 | DEVICES, SYSTEMS, AND METHODS FOR INTEGRATING ENCRYPTION SERVICE CHANNELS WITH A DATA PATH | Digital communication | MELLANOX TECHNOLOGIES, LTD. |
| Dec 25, 2025 | 2025/0392336 | DYNAMIC BIT INVERSION FOR REDUCED OVERHEAD DC-BALANCED CODING | Telecommunications | NVIDIA Corporation |
| Dec 25, 2025 | 2025/0391088 | OPTIMIZING COMPUTATIONAL GRAPHS FOR VISUAL SCRIPTING AND DISTRIBUTED CONTENT CREATION | Computer technology | NVIDIA Corporation |
| Dec 25, 2025 | 2025/0390340 | APPLICATION PROGRAMMING INTERFACE TO IDENTIFY THREAD PREVENTION | Computer technology | NVIDIA Corporation |
| Dec 25, 2025 | 2025/0390339 | APPLICATION PROGRAMMING INTERFACE TO PREVENT THREAD PERFORMANCE | Computer technology | NVIDIA Corporation |
| Dec 25, 2025 | 2025/0390337 | APPLICATION PROGRAMMING INTERFACE TO INDENTIFY DIMENSIONS OF THREADS | Computer technology | NVIDIA Corporation |
What it applied for, 2024 to 2025: Computer technology 1,427 · Digital communication 331 · Audio-visual technology 113 · Measurement 77 · Telecommunications 65 · Transport 53.
A patent is counted where the owner printed on it when it was granted carries the company’s own name, a former name, the name of a subsidiary its annual report lists, or its own name with a patent-holding phrase (Technology Licensing, Intellectual Property and the like), once the legal form, case and punctuation are set aside, and prints a country that name counts in. PatentsView’s data are published under the Creative Commons Attribution 4.0 licence. Source: PatentsView's granted patents and pre-grant publications, disambiguated, from the USPTO's Open Data Portal, through Dec 31, 2025, read Oct 27, 2026.