Company Analysis

Sports Entertainment Gaming Global Corporation (SEGG)

Nasdaq: SEGG · Services-Prepackaged Software · Ft. Worth, TX · filing with the SEC since 2016
Grade2.2
◀ Past 0.5● Present 1.7▶ Future 3.7
2 est.

The grade of Sports Entertainment Gaming Global Corporation

Nine metrics read from its own filings, by tense
Headline grade
2.2/10
◀ Past0.525% of the headline
● Present1.735% of the headline
▶ Future3.740% of the headline

All three tenses have at least two readings, so the archetype blend applies as printed.

Of the nine metrics, 7 read as filed from the record and 2 are SI estimates, each with its reasoning, its confidence and what would change it on its card.

◀ Past

What did they actually do?

0.5/1025% of the headline grade · 2 of 3 filed, 1 estimated

Surviving crises

as filed
0.1/10

Has it survived what it has been through?

57 warning events since 2017; the latest 2026-10-20.

weight 22% of this tense · 2nd percentile among 230 sector filers · read for itself

From the record

Sports Entertainment Gaming Global Corporation's filings since 2017 show 57 warning events of 4 kinds: a notice about its exchange listing (8-K item 3.01, 28 times, the latest 2026-10-20); a warning not to rely on past financial statements (8-K item 4.02, 4 times, the latest 2026-10-08); an auditor change (8-K item 4.01, 6 times, the latest 2024-12-16); a late-report notice (Form NT 10-K or NT 10-Q, 19 times, the latest 2026-08-18) (its current reports).

A production reading, recomputed from the filings on every data build, read from EDGAR Nov 13, 2026.

Track record

as filed
0.8/10

What has it actually done, year after year?

-40.4% a year over 6 filed years; profitable in 0 of 6.

weight 45% of this tense · 8th percentile among 213 sector filers · read for its customers

From the record

Sports Entertainment Gaming Global Corporation's 6 filed years say what it did: revenue went from $7 million in fiscal 2020 to $560 thousand in fiscal 2025, down 40.4% a year; it rose in 2 of 5 years; the deepest fall was 97% from fiscal 2021 to fiscal 2025; net income was positive in 0 of 6 of those years (its annual reports).

What it rests on

  • revenue growth over the filed span-40.4%bottom 1% of its family
  • the share of years revenue rosebottom 11% of its family
  • the share of filed years with a profitbottom 17% of its family
  • the deepest fall from a revenue peak96.6%bottom 3% of its family

A production reading, recomputed from the filings on every data build, read from EDGAR Nov 13, 2026.

Shareholder treatment

SI estimate
0.4/10

How has it treated the people who own it?

SI estimate 0.4/10, confidence 35 of 100 (one part).

weight 33% of this tense · 4th percentile among 216 sector filers · read for its shareholders

SI estimate Inferred, not read as filed

Why it is an estimate
Read from one part only, the share count over the years, which ranks in the bottom 4% of 216 in its family; fewer than two of the parts can be read: the share count over the years, and the cash returned against a positive operating cash flow or net income.
What the record cannot read
Fewer than two of the parts can be read: the share count over the years, and the cash returned against a positive operating cash flow or net income.
How it was reasoned
one part: the share count over the years, the one part on file, ranked among 216 in its family.
Confidence
35 of 100
What would change it
A filing that carries the missing parts replaces this estimate with the filed reading.

From the record

SI estimate, not a filed reading: Sports Entertainment Gaming Global Corporation's shareholder treatment is put at 0.4 of 10 with a confidence of 35 of 100, because read from one part only, the share count over the years, which ranks in the bottom 4% of 216 in its family; fewer than two of the parts can be read: the share count over the years, and the cash returned against a positive operating cash flow or net income. A filing that carries the missing parts replaces this estimate with the filed reading.

● Present

What are they doing right now?

1.7/1035% of the headline grade · 2 of 3 filed, 1 estimated

Financial health

as filed
1.4/10

Is it financially healthy right now?

ROE -87%: lost 87¢ per shareholder dollar. Leverage 58%: owes 58¢ per asset dollar.

weight 45% of this tense · 14th percentile among 217 sector filers · read for itself

From the record

Return on equity: in the fiscal year ended 2025-12-31, Sports Entertainment Gaming Global Corporation lost about 87 cents for every dollar of shareholders' money, and gross profitability: its products earned less than nothing, about minus 0 cents per dollar of everything the company owns. Leverage: it owed about 58 cents per dollar of assets, and net share issuance: its share count grew 144.5% over the year (the filed statements).

What it rests on

  • what it owes per dollar of assetsbottom 35% of its family
  • return on equitybottom 13% of its family
  • gross profit against assetsbottom 1% of its family
  • the share count against the year beforebottom 6% of its family

A production reading, recomputed from the filings on every data build, read from EDGAR Nov 13, 2026.

Industry position

as filed
0.1/10

How strong is its position in its industry?

bottom 1% of 218 in its family; net margin -3628.3%.

weight 33% of this tense · 1st percentile among 218 sector filers · read for its customers

From the record

Sports Entertainment Gaming Global Corporation's standing among 218 graded names in its industry family: revenue of $560 thousand in fiscal 2025 ranks in the bottom 2% by size; a net margin of -3628.3% ranks in the bottom 1%; revenue growth of -56.5% a year over the last 3 filed years ranks in the bottom 1% (its annual reports).

What it rests on

  • revenue against the family$559,590bottom 2% of its family
  • net margin-3628.3%bottom 1% of its family
  • three-year revenue growth-56.5%bottom 1% of its family

A production reading, recomputed from the filings on every data build, read from EDGAR Nov 13, 2026.

Leadership

SI estimate
4.8/10

What are the people in charge doing?

SI estimate 4.8/10, confidence 20 of 100 (family median).

weight 22% of this tense · 50th percentile among 157 sector filers · read for its shareholders

SI estimate Inferred, not read as filed

Why it is an estimate
No officer or director has filed a Form 3, 4 or 5 for it in the last fifteen months, so the years in charge cannot be read, so the desk assumes the typical reading of its industry family, the median of 157 members with one.
What the record cannot read
No officer or director has filed a Form 3, 4 or 5 for it in the last fifteen months, so the years in charge cannot be read.
How it was reasoned
family median, 157 readings behind it.
Confidence
20 of 100
What would change it
Its next annual report on file with the inputs replaces this estimate with the filed reading.

From the record

SI estimate, not a filed reading: Sports Entertainment Gaming Global Corporation's leadership is put at 4.8 of 10 with a confidence of 20 of 100, because no officer or director has filed a Form 3, 4 or 5 for it in the last fifteen months, so the years in charge cannot be read, so the desk assumes the typical reading of its industry family, the median of 157 members with one. Its next annual report on file with the inputs replaces this estimate with the filed reading.

▶ Future

What are they set up to do next?

3.7/1040% of the headline grade · 3 of 3 filed

Room to expand

as filed
0.9/10

How much room does it have to grow?

bottom 9% of 216 in its family for room to expand.

weight 22% of this tense · 9th percentile among 216 sector filers · read for itself

From the record

Sports Entertainment Gaming Global Corporation's room to grow, from the newest filed statements (fiscal 2025): cash of $172 thousand against no long-term debt tagged leaves 0.3% of its assets as net cash, bottom 24% of its family; cash from operations less capital spending is -613% of revenue (bottom 3%); a gross margin of -38.5% (bottom 1%) (its annual report).

What it rests on

  • cash less debt against assets0.3%bottom 24% of its family
  • cash from operations less capital spending against revenue-613.0%bottom 3% of its family
  • gross margin-38.5%bottom 1% of its family

A production reading, recomputed from the filings on every data build, read from EDGAR Nov 13, 2026.

Growth drivers

as filed
4.1/10

What could actually drive growth from here?

bottom 41% of 213 in its family for growth drivers.

weight 45% of this tense · 41st percentile among 213 sector filers · read for its customers

From the record

Sports Entertainment Gaming Global Corporation's growth drivers, from the filed years to fiscal 2025: revenue grew -56.5% a year over the last three filed years against -40.4% over all 6, slowing (bottom 23% of its family); the newest year grew -41.6% (bottom 3%); capital spending grew 141.1% a year (top 3%) (its annual reports). Sports Entertainment Gaming Global Corporation tags no split of its revenue by line in the annual report on file, so growth by line cannot be read here; research and capital spending are on the trend.

What it rests on

  • three-year growth against the whole span-16.0 points a yearbottom 23% of its family
  • the newest year's revenue growth-41.6%bottom 3% of its family
  • three-year growth of capital spending141.1%top 3% of its family

A production reading, recomputed from the filings on every data build, read from EDGAR Nov 13, 2026.

Expectations vs reality

as filed
4.8/10

Did its newest year beat what its own record pointed to?

bottom 49% of 194 in its family for expectations against reality.

weight 33% of this tense · 49th percentile among 194 sector filers · read for its shareholders

From the record

Sports Entertainment Gaming Global Corporation's newest year against its own record: revenue of $560 thousand in fiscal 2025 came in 55.1% above the $361 thousand its prior three years' pace pointed to (top 7% of its family); net income of $20 million against a prior three-year average of $38 million (top 48%); a net margin of a loss larger than its revenue against losses larger than its revenue before (bottom 1%) (its annual reports).

What it rests on

  • revenue against the prior three years' pace55.1%top 7% of its family
  • net income against the prior three years' average+47%top 48% of its family
  • net margin against its prior averagedown more than 100 pointsbottom 1% of its family

A production reading, recomputed from the filings on every data build, read from EDGAR Nov 13, 2026.

The grade is the company against its own industry, from its filings. It is not a view on the share price. How the grade is made

SI Assistanton SEGG · research, not advice