Patents
US patents through Dec 31, 2025 · PatentsView, from the USPTO’s Open Data Portal · read Oct 27, 2026
156 patents granted to the 2 names below, as the owner printed on each patent when it was granted. A later sale, a lapse or an expiry is not read, so this is what was granted to Roblox Corporation’s names, not what it holds today.
Patents granted
156
156 utility, 1976 to Dec 31, 2025
Granted in 2025
24
Against 22 in 2024 and 25 in 2023
Applications published
222
77 of them in 2025
Names they are printed under
2
its own name
By yearGrantedApplications published
'11'12'13'14'15'16'17'18'19'20'21'22'23'24'25
Each pair is one calendar year. Applications are published about eighteen months after filing, so the newest years read low.
What they are aboutgrants since 2021
Computer technology62
Furniture, games28
Digital communication12
Audio-visual technology3
IT methods for management2
The main technology area of each patent, in the World Intellectual Property Organization’s 35 fields.
Under which name2 counted
Roblox Corporation its own name
US, as the owner printed on each patent
156 granted
204 publishedRoblox Corporation its own name
named as the applicant on its applications, in US
0 granted
18 published
Names not counted (2)
Speechly, Inc.
Most of its patents print FI; this name counts in US. 1 granted and 1 published under it are not counted.
Speechly, Inc.
Most of its patents print FI; this name counts in US. 0 granted and 1 published under it are not counted.
Newest grantseach row opens the USPTO’s own copy
| Granted | Patent | Title | Field | Owner as printed |
|---|
| Dec 23, 2025 | 12,505,635 | Determination and display of inverse kinematic poses of virtual characters in a virtual environment | Computer technology | Roblox Corporation |
| Dec 23, 2025 | 12,505,495 | Using moderation by proxy to identify abuse in audio streams | Computer technology | Roblox Corporation |
| Dec 23, 2025 | 12,504,869 | Computer-assisted graphical development tools | Computer technology | Roblox Corporation |
| Dec 16, 2025 | 12,499,602 | Inferred skeletal structure for practical 3D assets | Computer technology | Roblox Corporation |
| Oct 7, 2025 | 12,437,479 | Method and system for generating polygon meshes approximating surfaces using iteration for mesh vertex positions | Computer technology | Roblox Corporation |
| Sep 30, 2025 | 12,427,426 | Automatic detection of prohibited gaming content | Furniture, games | Roblox Corporation |
| Sep 9, 2025 | 12,412,328 | Primal solver for simulation and display of rigid bodies in a virtual environment | Computer technology | Roblox Corporation |
| Sep 2, 2025 | 12,407,998 | Audio streams in mixed voice chat in a virtual environment | Audio-visual technology | Roblox Corporation |
| Aug 12, 2025 | 12,387,000 | Privacy-preserving avatar voice transmission | Computer technology | Roblox Corporation |
| Aug 12, 2025 | 12,386,872 | Language detection of user input text for online gaming | Computer technology | Roblox Corporation |
Newest applications publishedan application is a clue, never a plan
| Published | Application | Title | Field | Owner as printed |
|---|
| Dec 11, 2025 | 2025/0379826 | NETWORK STACK FOR TRANSMISSION OF APPLICATION DATA OVER NETWORK CONNECTIONS | Digital communication | Roblox Corporation |
| Dec 11, 2025 | 2025/0378604 | IMAGE TEXT TRANSLATION WITH STYLE MATCHING | Computer technology | Roblox Corporation |
| Dec 11, 2025 | 2025/0375703 | ADAPTIVE MECHANISM FOR VIRTUAL ASSET DOWNLOAD | Computer technology | Roblox Corporation |
| Nov 27, 2025 | 2025/0365549 | AUDIO STREAMS IN MIXED VOICE CHAT IN A VIRTUAL ENVIRONMENT | Audio-visual technology | Roblox Corporation |
| Nov 20, 2025 | 2025/0356842 | VOICE CHAT TRANSLATION | Computer technology | Roblox Corporation |
| Nov 20, 2025 | 2025/0356590 | SIMPLIFYING TRIANGLE MESHES | Computer technology | Roblox Corporation |
| Nov 6, 2025 | 2025/0342637 | ADAPTING SIMULATED CHARACTER INTERACTIONS TO DIFFERENT MORPHOLOGIES AND INTERACTION SCENARIOS | Computer technology | Roblox Corporation |
| Nov 6, 2025 | 2025/0339777 | OPTIMIZED PLAYER POSITIONING SYSTEM IN VIRTUAL EXPERIENCES | Furniture, games | Roblox Corporation |
| Oct 30, 2025 | 2025/0336164 | VISUAL STYLE TRANSFORMATION USING MACHINE LEARNING | Computer technology | Roblox Corporation |
| Oct 23, 2025 | 2025/0329108 | INTERACTIVE MEDIA CONTENT WITHIN VIRTUAL EXPERIENCES | Digital communication | Roblox Corporation |
What it applied for, 2024 to 2025: Computer technology 86 · Furniture, games 10 · IT methods for management 6 · Audio-visual technology 6 · Digital communication 5.
A patent is counted where the owner printed on it when it was granted carries the company’s own name, a former name, the name of a subsidiary its annual report lists, or its own name with a patent-holding phrase (Technology Licensing, Intellectual Property and the like), once the legal form, case and punctuation are set aside, and prints a country that name counts in. PatentsView’s data are published under the Creative Commons Attribution 4.0 licence. Source: PatentsView's granted patents and pre-grant publications, disambiguated, from the USPTO's Open Data Portal, through Dec 31, 2025, read Oct 27, 2026.